Liber LXXVIII

Of the Thirty-Six Decans

2

Brief Meaning of Twenty-Two Keys

0.

If the question refers to spiritual matters, the Fool means idea, thought, spirituality, that which endeavours to transcend Earth. But if question is material, it means folly, stupidity, eccentricity, or even mania.

1.

Skill, wisdom, adaptation, craft, cunning, or occult wisdom or power.

2.

Change, alternation, increase and decrease, fluctuation; whether for good or evil depends on the dignity.

3.

Beauty, happiness, pleasure, success. But with very bad dignity it means luxury, dissipation.

4.

War, conquest, victory, strife, ambition.

5.

Divine wisdom, manifestation, explanation, teaching, occult force voluntarily invoked.

6.

Inspiration (passive, mediumistic), motive power, action.

7.

Triumph, victory, health (sometimes unstable).

8.

Eternal justice. Strength and force, but arrested as in act of judgment. May mean law, trial, etc.

9.

Wisdom from on high. Active divine inspiration. Sometimes "unexpected current."

10.

Good fortune, happiness (within bounds). Intoxication of success.

11.

Courage, strength, fortitude, power passing on to action. Obstinacy.

12.

Enforced sacrifice, punishment, loss, fatal and not voluntary, suffering.

13.

Time, age, transformation, change involuntary (as opposed to 18, Pisces). Or death, destruction (only latter with special cards). [Specially, a sudden and quite unexpected change.]

14.

Combination of forces, realization, action (material effect, good or evil).

15.

Materiality, material force, material temptation, obsession.

16.

Ambition, fighting, war, courage, or destruction, danger, fall, ruin.

17.

Hope, faith, unexpected help. Or dreaminess, deceived hope, etc.

18.

Dissatisfaction, voluntary change. Error, lying, falsity, deception. This card is very sensitive to dignity.

19.

Glory, gain, riches. With very evil cards it means arrogance, display, vanity.

20.

Final decision, judgment, sentence, determination of a matter without appeal, on its plane.

21.

The matter itself. Synthesis, world, kingdom. Usually denotes actual subject of question, and therefore depends entirely on accompanying cards.

[This table is very unsatisfactory. Each card must be most carefully meditated, taking all its correspondences, and a clear idea formed.]
Princes and Queens shew almost always actual men and women connected with the matter.
But the Kings (Knights) sometime represent coming or going of a matter, according as they face.
The Princesses shew opinions, thoughts, ideas, either in harmony with or opposed to, the subject.
A Majority ofWandsEnergy, opposition, quarrel.
"CupsPleasure, merriment.
"SwordsTrouble, sadness, sickness, death.
"PentaclesBusiness, money, possessions.
"KeysStrong forces beyond the Querent's control.
"Court CardsSociety, meetings of many persons.
"AcesStrength generally. Aces are always strong cards.
4AcesGreat power and force.
3AcesRiches, success.
4Kings (Knights)Swiftness, rapidity.
3Kings (Knights)Unexpected meetings. Knights, in general, shew news.
4QueensAuthority, influence.
3QueensPowerful friends.
4PrincesMeetings with the great.
3PrincesRank and honour.
4PrincessesNew ideas or plans.
3PrincessesSociety of the young.
4TensAnxiety, responsibility.
3TensBuying and selling (commerce).
4NinesAdded responsibilities.
3NinesMuch correspondence.
4EightsMuch news.
3EightsMuch journeying.
4SevensDisappointments.
3SevensTreaties and compacts.
4SixesPleasure.
3SixesGain, success.
4FivesOrder, regularity.
3FivesQuarrels, fights.
4FoursRest, peace.
3FoursIndustry.
4ThreesResolution, determination.
3ThreesDeceit.
4TwosConferences, conversations.
3TwosReorganization, recommendation.

Of the Dignities

A card is strong or weak, well dignified or ill dignified, according to the cards next to it on either side.
Cards of the same suit on either side strengthen it greatly, for good or evil according to their nature.
Cards of opposite natures on either side weaken it greatly, for either good or evil.
Swords are inimical to Pentacles.
Wands are inimical to Cups.
Swords are friendly with Cups and Wands.
Wands are friendly with Swords and Pentacles.
If a card fall between two other which are mutually contrary, it is not much affected by either.
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